About me
Who am I?
I’m a student in Web Development & Graphic Techniques at the Higher Education School of the Province of Liège. I love discovering new things and doing things right. For me, every problem is an opportunity to learn and improve.
Mon parcours
Discover my academic background
Humans Technology (2-day observation internship)
Center Ste-Julienne, Fleron
Block 1 - Graphic techniques
Block 2 - Graphic techniques Web option
Mes compétences
Discover the different languages I’ve learned, as well as the software and tools I use.
Développement
HTML
HTML is a markup language used to structure the content of a web page.
CSS
CSS is a styling language used to format and position HTML content.
JavaScript
JavaScript (JS) is a dynamic programming language used to create client-side interactions on the web.
TypeScript
TypeScript (TS) is a superset of JS with static typing, making code more maintainable and robust.
PHP
PHP is a server-side language for generating dynamic web pages and handling databases.
MySQL
MySQL is a relational database management system for storing and manipulating data.
Design
Figma
Figma is a collaborative online UI/UX design tool for creating mockups and prototypes.
Photoshop
Photoshop (PS) is a raster graphics software for image editing and digital creation.
Illustrator
Illustrator is a vector graphics software for creating logos, icons, and illustrations.
Ma méthodologie
Discover how I go about creating a project.
1
Listening, analysis and planning
I always start by listening to and analyzing the customer's requirements. I take into account their expectations and needs, and check what can be done. Then I make a to-do list with all the tasks to be accomplished. I cut out the steps and organize everything in time to get an idea of the workload and the time it's going to take.
2
Research and inspiration (benchmark)
I research similar projects to see what works and what doesn't. I note what seems relevant, what can inspire me or, on the contrary, what I want to avoid. I note down what seems relevant to me, what might inspire me or, on the contrary, what I want to avoid. I put all these ideas together in a moodboard, adding my own ideas and inspirations.
3
Prototyping and visual design
I often start with hand sketches to get a quick overview. Then I create a cleaner, more structured wireframe. Once validated, I move on to the complete design phase.
4
Development
When a good part of the design is done (or sometimes as soon as it's finished), I move on to development. Having the design in front of me helps me make better progress with the code. I sometimes continue to improve the design as I go along, so that everything works well together. I then use a checklist to verify that everything I had planned is actually there. When it's right, I validate my work, using different validators.
5
Tests, feedback and improvements
I ask for other opinions on what I've done to get another point of view. This allows me to improve or correct certain details. I then test my work under different conditions to make sure everything works well.