About me

Who am I?

I’m a student in Web Development & Graphic Techniques at the Higher Education School of the Province of Liège. I love discovering new things and doing things right. For me, every problem is an opportunity to learn and improve.

Illustration de Mohamed Camara
Illustration de Mohamed Camara

Mon parcours

Discover my academic background

Humans Technology (2-day observation internship)

Center Ste-Julienne, Fleron

Block 1 - Graphic techniques

Block 2 - Graphic techniques Web option

Mes compétences

Discover the different languages I’ve learned, as well as the software and tools I use.

Développement

HTML

HTML

HTML is a markup language used to structure the content of a web page.

CSS

CSS

CSS is a styling language used to format and position HTML content.

JavaScript

JavaScript

JavaScript (JS) is a dynamic programming language used to create client-side interactions on the web.

TypeScript

TypeScript

TypeScript (TS) is a superset of JS with static typing, making code more maintainable and robust.

PHP

PHP

PHP is a server-side language for generating dynamic web pages and handling databases.

MySQL

MySQL

MySQL is a relational database management system for storing and manipulating data.

Design

Figma

Figma

Figma is a collaborative online UI/UX design tool for creating mockups and prototypes.

Photoshop

Photoshop

Photoshop (PS) is a raster graphics software for image editing and digital creation.

Illustrator

Illustrator

Illustrator is a vector graphics software for creating logos, icons, and illustrations.

Ma méthodologie

Discover how I go about creating a project.

1

Listening, analysis and planning

I always start by listening to and analyzing the customer's requirements. I take into account their expectations and needs, and check what can be done. Then I make a to-do list with all the tasks to be accomplished. I cut out the steps and organize everything in time to get an idea of the workload and the time it's going to take.

2

Research and inspiration (benchmark)

I research similar projects to see what works and what doesn't. I note what seems relevant, what can inspire me or, on the contrary, what I want to avoid. I note down what seems relevant to me, what might inspire me or, on the contrary, what I want to avoid. I put all these ideas together in a moodboard, adding my own ideas and inspirations.

3

Prototyping and visual design

I often start with hand sketches to get a quick overview. Then I create a cleaner, more structured wireframe. Once validated, I move on to the complete design phase.

4

Development

When a good part of the design is done (or sometimes as soon as it's finished), I move on to development. Having the design in front of me helps me make better progress with the code. I sometimes continue to improve the design as I go along, so that everything works well together. I then use a checklist to verify that everything I had planned is actually there. When it's right, I validate my work, using different validators.

5

Tests, feedback and improvements

I ask for other opinions on what I've done to get another point of view. This allows me to improve or correct certain details. I then test my work under different conditions to make sure everything works well.